Friday

Second Life: Tamed for Corporate Consumption - Bits - Technology - New York Times Blog

For Linden Lab, the joint project with I.B.M., it seems, is an effort to make its technology platform a common standard — the Windows of virtual worlds. But for many corporate uses, it is not clear that Second Life offers any advantage over competitors like ActiveWorlds or OpenSim, an open source virtual world technology.

For example, a corporate brainstorming session or product-design simulation exercise would be attended by relatively small numbers of interested people, company employees or partners, not the wider Second Life world. The advantage, though, may well become apparent if a company already has a virtual storefront on Second Life. Then, the corporate technology staff can avoid the mysteries of navigating more than one virtual world.
Second Life: Tamed for Corporate Consumption - Bits - Technology - New York Times Blog

Architecture +: Private Worlds

From: The New York Times, April 2, 2008
Second Life: Tamed for Corporate Consumption

"I.B.M. and Linden Lab, the creator of Second Life, are placing a stake in the ground today for corporate virtual worlds. The two companies have started a joint project to run Second Life technology behind corporate firewalls.


The goal, they say, is to offer companies “secure, flexible and customizable” 3-D virtual environments that are designed and controlled by corporations. The initial effort is a demonstration project, running Second Life technology on I.B.M. servers, behind a Big Blue firewall. But the companies plan to introduce a corporate offering before the end of this year, either as a product or as a service, presumably hosted by I.B.M.



Architecture +: Private Worlds

Saturday

BOFH - IT Department from Hell

It's mid-afternoon, and we're in the middle of our annual 'improve the perception of IT' fortnight. Things are going just great.

The boss has a bee in his bonnet about my liberal interpretation of the promotional slogan 'delivering what the client needs'. Apparently, my helpdesk instruction sheets on how to deliver 'a damn good kicking' weren't within the intended scope of the motto...

He was in an even worse mood after the hand-proximity sensor on the line printer failed to operate while he was attempting to stop said instruction sheets from printing. The fast moving paper gave him a large and deep paper cut that he won't be forgetting in a hurry. And the PFY and I certainly don't know how that heavily salted water got into the first aid antiseptic bottle.

But his irritation began after spotting a publicity photo of one of the members of the company's football team (sponsored by the IT division) walking around with his football jersey untucked. Beautifully crafted, and costing enough to make a beancounter weep, the jerseys have a lovely little IT crest (a couple of crossed keyboards on a burning PC background, emblazoned on the left breast). The words 'IT - giving you more' are in large letters on the back. When untucked however, the words 'of a shafting' become visible. The boss was not impressed.

The PFY and I make no attempts to escape his wrath knowing full well that he has to pass the head of IT's room to get to us. He's not so keen on doing that since some complete bastard uploaded a new ring sound to the head's cellphone - a sound not dissimilar to that made by a lentil casserole after its trip through the digestive tract.

Accordingly, the IT department managers' meeting he attended this morning was a swift affair, and certainly not one that really should have been 'aired' as a live video conference and PR opportunity. Even the cafeteria staff saw it and wouldn't serve him the onion bhajis at lunchtime.

Not that I feel sorry for the boss. The whole 'improve the perception of IT' initiative was all his fault in the first place for mentioning that it 'must be about that time of the year' to the head of IT....

BOFH

Monday

Pew Internet & American Life Project

Where do you fit?




I got omnivore :D

Based on your answers to the questionnaire, you most closely resemble survey respondents within the Omnivores typology group. This does not mean that you necessarily fit every group characteristic.

Omnivores make up 8% of the American public.

Basic Description
Members of this group use their extensive suite of technology tools to do an enormous range of things online, on the go, and with their cell phones. Omnivores are highly engaged with video online and digital content. Between blogging, maintaining their Web pages, remixing digital content, or posting their creations to their websites, they are creative participants in cyberspace.

Defining Characteristics
You might see them watching video on an iPod. They might talk about their video games or their participation in virtual worlds the way their parents talked about their favorite TV episode a generation ago. Much of this chatter will take place via instant messages, texting on a cell phone, or on personal blogs. Omnivores are particularly active in dealing with video content. Most have video or digital cameras, and most have tried watching TV on a non-television device, such as a laptop or a cell phone.

Omnivores embrace all this connectivity, feeling confident in how they manage information and their many devices. This puts information technology at the center of how they express themselves, do their jobs, and connect to their friends.

Who They Are
They are young, ethnically diverse, and mostly male (70%). The median age is 28; just more than half of them are under age 30, versus one in five in the general population. Over half are white (64%) and 11% are black (compared to 12% in the general population). English-speaking Hispanics make up 18% of this group. Perhaps unsurprisingly, many (42% versus the 13% average) of Omnivores are students.


Pew Internet & American Life Project

Wednesday

Sculpty day at Second Life

In the afternoons of Saturday and Sunday, we'll turn our attention to building. Saturday afternoon, March 15 will see "The Return of Sculpty Day" – a five-hour lecture/showcase on advanced detail modeling tools and applications. On Sunday evening, March 16, we'll present "Modeling Light" – a special mini-symposium on light, shade and rendering led by Xenius Revere, formerly of Electric Sheep and now of 3Di, one of Second Life's most fabulous and innovative builders.

Dr. Dobb's Life20.net - The World of Second Life Development

Tuesday

New World Notes: New World Tableau: Final Fantasy X Tribute In Second Life

We've been blogged about!!!!

Yay!!!



New World Notes: New World Tableau: Final Fantasy X Tribute In Second Life

Thursday

YouTube - 20 years of Final Fantasy Anniversay party at Second Life



On Dec 18th, 2007 the Final Fantasy series completed 20 years of it's launch in Japan. To commemorate the the anniversary we had a party in SL's version of Besaid.
Over 40 people came and rocked to FF themes with DJ Travi Nichols. Piro (Chocobo), FuSoYa (Tidus) and selena (Yuna gunner) won a contest held for best avatars. Second place went for Dahrk (Auron) and Leavana (Yuna Psychic). We think we broke the SL record for most people in costume playing guitar in a party ;)

All in all, a great way to commemorate the series and to promote the launch of the FFX sims on Second Life: FairChang Oasis, Fair Chang Isla, FairChang Reef and FairChang Zanarkand. We've had almost 20 builders working hard for the past 2 months to recreate Spira, the world of FFX, in Second Life. Adding our tour guides (tours are free) and security people we make a team of over 40 people working to get a fun area to roleplay and visit FFX on Second Life. Come see us!!!

PS: Many thanks to Cupids for lettting us use their live shoutcast stream for our party ^^

PPS: Many, many thanks to Square and it's people. ~ Thanks for the memories, SE

YouTube - 20 years of Final Fantasy Anniversay party at Second Life

Saturday

YouTube - FFX at Second Life - Besaid Temple

Temple trials done by FF fan and SL builder bLaZe Hienrichs. I did the Fayth stone. Blue did the Besaid huts. Enjoy!



Second Life SURL



YouTube - FFX at Second Life - Besaid Temple

Sunday

YouTube - Blitzball at Second Life! - Happy 20 years FF!

For those who haven't heard yet, to commemorate 20 Years of Final Fantasy, I have been renting two islands on second life where FFX fans all can RP or just hang out together pretending we are in Spira or Besaid island. And build stuff to make "Spira" come to life in Second Life

And building they - the ff fans - have!!! Little Blue here has an awesome replica of Cid's Airship and Besaid huts. Vincent Thunder of God has been helping us decorate Besaid's paths and walkways while Tabris has decorated the Kilika huts

I myself have done the Kilika huts and got a SL builder to do a summoner dance area for Kilika. But my most recent accomplishment is...

A fully 3D Blitzball!!!

Check it out



How did I do it ?

At first I bought a SL Soccer game someone had it and just put it on a spheric stadium. So it was basically soccer in a pretty sphere. Then I got the guy who built the soccer game to help me get the goals in triangular shape and such so it started to look more like FFX, but still was basically a 2D game in a pretty setting. Lately I have disassembled the entire soccer game and made a spheric stadium so the game turned into a truly 3D game. To make things more interesting I tried to make it all under water but visibility is pretty low so I made the field half water / half airborne.

The last step was tweaking the ball to be anti-gravity and more bouncy so it would truly bounce around all the spheric field. That made hitting the triangular goals next to impossible for me so I made the ball larger. Then flying to ram teh ball was hard because in SL the default flying position is horizontal, i.e. you have only your face to ram it. So I got a hover jet to help me move upright and made it slow motion to allow me more precise movements. And after all that...

Ta-Da!!!!! The game works as a charm


Come and join the fun!!!
Second Life is free to play but requires a relatively new PC (1 year old) and a download. My islands and Blitzball are also free to visit and play (Ignore the Pay Scoreboard message, it isn't necessary). Come see

NEW BIKANEL ISLAND
NEW BESAID BEACH
NEW KILIKA



PS: I need lab mice errr... volunteers, to help me test ways to make the Blitzball game easier. So if you liked Blitzball, come and play!

PPS: A great alternate game, even more fun then Blitzball is to arm a weapon and shoot the ball. It blasts it all over the sphere and it's much easier than to ram the ball with your body. Tons of fun :lol:


YouTube - Blitzball at Second Life! - Happy 20 years FF!

Tuesday

WildIsle - Multiplayer Online DNA Mixing & Creature Warfare Strategy Game Hall of Fame, round 2

Rank Player Cartel Score
1 chaosdrive Myrmidons 14,208
2 DrMoreaux AfterShock 14,195
3 HashBrown AfterShock 14,194
4 Peacemaker AfterShock 14,190
5 frosty [A] AfterShock 14,181
6 Incognito [A] AfterShock 14,180
7 TheJester Myrmidons 14,178
8 void AfterShock 14,172
9 Renmiri Wildmutts 14,172
10 Orca Reign of the Dragons 14,158
11 Shambert Myrmidons 14,147
12 Hudie AfterShock 14,133
13 shatterstone AfterShock 14,129
14 bsk8r The End 14,120
15 Clovis Titans 14,091

WildIsle - Multiplayer Online DNA Mixing & Creature Warfare Strategy Game

Sunday

How I got to be one of the top ranked players in a MMO RTS

Here's how me, someone who never played an RTS before got a crash course on it and got into the top levels of a qualifying round.

I started this neat free online MMO that lets you be a mad scientist and mix DNA. It's kind of a simplified "Impossible Creatures" and the nice thing about it is that it doesn't require you to download anything.

Free + No Download MMO = Win


It is lots of fun, the game lets you mix animals DNA and create your own creatures, just like IC but the mixing is a lot more convincing: It uses a double helix of DNA with 22 genes for each animal and based on those genes you improve the creature's statistics such as atatck, defense, stealing, hunting.... Pretty cool.

The game also has the economy and strategy common to RTSs so you can buy / sell DNA and creatures and you build armies of clones to protect your lab and your Clan. Here's a video I did of the game tasks
http://ffproject.net/xfer/Video/wildisle.php


Pictures are pretty basic but the whole concept is pretty fun. And addictive!!! The DNA mixer works like a super duper version of those Vegas slot machines where you have to align 3 cherries or 3 lemons except here you have to align 22 slots, in an optimal way to get the stats you want. I spent like 3 days having the time of my life gambling DNA strands :D

I was happy with just making stronger creatures for myself and barely payed attention to the rankings and Clan wars, when I read on a top ranking player's profile an invitation / challenge. He would give 1 billion of the games's currency to anyone who defeated his defense army. Thinking it was a good way to test my creatures and get some game cash I decided to try.

I got creamed but managed to kill some of his creatures. I attacked again with stronger creatures, same result: 10 of his dead, 200 of mine. I tried again same results, then I got a message from him saying he would flatten me because I attacked him. I told him I was just doing what he asked, and he told me his profile was old news so I stopped. I stopped attacking and sold him some game credits so he would get 1,000 turns reclone the 90 creatures of his I had killed, sent him a PM apologizing and telling him about the game credits and went to bed.

To me that was the end of it. It wasn't. Turns out that the guy, Shambert told his cartel (Myrmidons) that "Renmiri flattened me" so when I woke up the next day all my armies were killed, my freezer was back to level 10 from level 20 and so was my mixer. I was unable to do what I like most on the game: mix DNA (Grrr...).

Anyhow, I saw the vicious attack, got pissed and retaliated. I attacked everyone who attacked me but mostly "acidcpc" the one who attacked me most and lowered my freezer and mixer. I killed all his armies and lowered his freezer & mixer 10 levels just like he had done with me, called it even and stopped. I even had a nice chat with another guy from their clan and since he was being nice and only had attacked me like 3 times I asked why did they attacked me out of the blue. I never got an answer so I went to bed, thinking all was even

Big mistake... I woke up and chaos, the boss of Myrmidons was attacking me non stop. I asked why and he told me it was because I attacked acid. I told him acid attacked me first but he wouldn't stop :(

The nice guy from Myrmidons finally answered me that Shambert had told him and acid I flattened his HQ. Acid also wrote me that I'd pay for attacking Shambert and then him. They were also up in arms about me killing all acid creatures and therefore getting two very valuable DNA strands (attackers get DNA of what they kill, a very fun feature). They were worrying in vain, I could not get their prize DNA because after they downgraded my freezer, it was quite full and wouldn't store anything else.

Well, I was not in Wildisle for wars, but because I like to mix. And I had to admit, if I was acidcpc and someone in my cartel came crying another person flattened his HQ I would retaliate and flatten the guy. So I had a choice to try to stop this mess or go on in an all out war because Shambert went crying for mommy after inviting me to attack him. I chose to stop. I cloned a huge army which made their attack force lose 1,500 of their creatures. I then PM'ed Myrmidons boss saying I wouldn't retaliate his last attack if he stopped attacking from now on. He stopped. Peace at last!!!

After all this cloning and battling I climbed a lot in the ranks. I'm 5th (from 75th before) in the scientists and 8th (from 130th) in the military and I went to 29 overall (from 230th). I got a lot of experience battling and now I know which of my creatures are strong which aren't. So in balance it was fun, except for being back to a level 10 mixer and freezer and being unable to mix.

That's my story and I'm sticking to it ;)

WildIsle - Multiplayer Online DNA Mixing & Creature Warfare Strategy Game

Saturday

Roboguy's guide to making MMORPGs

"You're here because you just asked how to make an MMORPG on a forum, or you asked for a team to make an MMORPG and provided little/no information about your project"
Or "Roboguy's guide to making MMORPG posts"


Disclaimer: I haven't actually made an MMORPG at the time of writing, so I can't claim to be an expert. However, I can provide some help on what to learn and what information to provide to get a team.

If you're here because you asked how to make an MMORPG, read List 1; if you asked for a team, and provided no info, read List 2.



List 1:

* Learn a programming language (such as C++ or Python (which is better for beginners))
* Learn a graphics API (such as DirectX, Win32 + OpenGL, or SDL + OpenGL)
* Make several games using the programming you've learned, including a few networked games and RPG or two
* Once you've done all that (which may take a while), read List 2

MMORPG

Friday

OGRE 3D : Open source graphics engine - Home

Over the course of the last 6 years, OGRE has grown to become one of the most popular open-source graphics rendering engines, and has been used in a large number of production projects, in such diverse areas as games, simulators, educational software, interactive art, scientific visualisation, and others - take a look at what others have been saying about it. It's free, so why not try it out?


OGRE 3D : Open source graphics engine - Home

Kaneva and Ogre

It says it's public so I'll paste some of it here. This is cool for a million reasons but my main is: a 3D MMORPG environment that lets you import XML and do your own games ? Woohoo!

Kaneva Ogre XML Importer

* Introduction
* Generate and Import Ogre XML files into Kaneva Game Studio
* Importing Zone Objects
* Importing Actors
* Importing Character Elements
* Ogre Limitations in KGP Beta 2

Introduction

Kaneva introduces support for the Ogre XML format in the October 2005 (Beta 2) release of the Kaneva Game Platform (KGP). Ogre XML is an open format based on the XML standard and developed by the community around the Ogre 3D open source engine. The format is used to store 3D models, which can be static or use skeletal animation (skinning).

Ogre XML is supported by Kaneva Game Studio for both static and animated models. Models in this format can be easily imported into your game in the same way as models generated with the Kaneva Exporter for 3ds max. In general, Ogre XML files can be imported in place of the .arw, .arb, .dim and .him files generated by the Kaneva Exporter for 3ds max.

There are a variety of tools that can be used to generate models in the Ogre XML format. These include:

* Blender (an open source modeling and animation tool)
* Autodesk 3ds max
* Autodesk (formerly Alias) Maya
* Avid Softimage XSI
* Newtek LightWave
* Milkshape 3D

Importing, exporting, and conversion to or from Ogre XML format is provided with different levels of support for each of these 3D modeling applications. Most of the plugins or conversion tools necessary are provided as open source by different developers and are not supported by Kaneva.

Generate and Import Ogre XML files into Kaneva Game Studio ...

(more at the source)

KanevaEditorXmlImporter < Public < TWiki

Saturday

Final Fantasy XII 12 Shuyin Cosplay

Package Include:
Shirt
Shorts
Gloves

$216.00 Ouch!!!

Final Fantasy XII 12 Shuyin Cosplay

PSP FIRMWARE HISTORY

PSP FIRMWARE HISTORY
2.00 Added a web browser, 4:3 video playback, MP4/AAC playback, and photo transfer support
2.50 Added Locationfree streaming, copyright-protected video playback, and WPA wi-fi security
2.60 Added RSS support and WMA playback
2.70 Added support for Adobe Flash in the web browser
3.00 Added Playstation network/Playstation 3 support and camera support


BBC NEWS | Technology | Three hacker teams unlock the PSP

BBC NEWS | Technology | Three hacker teams unlock the PSP

Three hacker teams unlock the PSP
By Paul Rubens

Sony PSP on display
Hackers break into Sony's PSP to install their own "homebrew" apps
Computer hackers have scored a victory in their battle against Sony and the way the company controls its PlayStation Portable (PSP) handheld games console.

Sony sells its PSP with built-in software, known as firmware, which controls how the console operates.

The firmware locks many of the PSP's capabilities, preventing enthusiasts from writing their own programs, known as homebrew, and running them on the machine.

It also limits its ability to play some films which are not bought on special Sony PSP disks.

But last month three hacker teams - Noobz, Team C+D, and a group led by PSP hacker Dark Alex - co-ordinating their efforts over the internet, found a flaw in the most recently released version of the firmware - version 3.03.

Unlocking PSPs

Using this flaw they devised a way to unlock all PSPs, regardless of their age or the firmware running on it.

This development has been a cause for celebration in the PSP homebrew community, but caused alarm at Sony because unlocked PSPs can be used to play pirated PSP games.

"The problem experienced here is not with homebrew applications, but with hackers who pirate commercial titles," a Sony spokesperson said.

"Piracy is illegal and we strongly oppose any acts which either aide or profit from it."

But the hackers say piracy is not what motivates their teams to unlock the PSP.

"My aim is to enable as many people as possible to run homebrew programs," said Fanjita, a member of the Noobz team.

He added: "Everyone has the right to do what they want with their own hardware. Piracy does upset me, and because what we are doing opens the way to piracy it's harder to justify it morally.

Sony have never been in touch with me, so I am confident that what we are doing is legal
Fanjita (David Court)
PSP Hacker

BBC NEWS | Technology | Three hacker teams unlock the PSP

IGN: The Future of PlayStation Portable

Over a dozen of the top developers tell us in a huge anniversary blow-out. by Marc Nix US, March 23, 2007 - On March 24, 2005, Sony Computer Entertainment released the PlayStation Portable in North America. At the time, there was nothing but tremendous hope and hype for the system. This was Sony, entering the handheld videogaming market. The first time this company entered a gaming market, Sony not only took over, it completely transformed it -- what was once considered a 'kids' toy' (one that dad would occasionally sneak playtime on) was now the centerpiece of the entertainment area for every family member in every household across the globe. Videogames had evolved, and Sony was there just in time to embody the new generation of videogames, to be the embracing host for this emerging and expanding artform. And now, Sony was going to take that same DNA and form something that gamers and entertainment seekers could take anywhere they go. All this, many thought, might happen all over again...

PSP: Year Three

So, what is the future of PlayStation Portable? On the anniversary of the system's launch, IGN has talked to a number of the top minds and most experienced creators working with PlayStation Portable to ask that question. Sony calls the future of gaming the "Game 3.0" era, and when you read through what they've said, you will know how PlayStation Portable fits into that future.




IGN: The Future of PlayStation Portable

Friday

YouTube - Evanescence - Lithium

Lithium, don't want to lock me up inside.
Lithium, don't want to forget how it feels without...
Lithium, I want to stay in love with my sorrow.
Oh, but God, I want to let it go.

Come to bed, don't make me sleep alone.
Couldn't hide the emptiness, you let it show.
Never wanted it to be so cold.
Just didn't drink enough to say you love me.

I can't hold on to me,
Wonder what's wrong with me.

Lithium, don't want to lock me up inside.
Lithium, don't want to forget how it feels without...
Lithium, I want to stay in love with my sorrow.

Don't want to let it lay me down this time.
Drown my will to fly.
Here in the darkness I know myself.
Can't break free until I let it go.
Let me go.



Darling, I forgive you after all.
Anything is better than to be alone.
And in the end I guess I had to fall.
Always find my place among the ashes.

I can't hold on to me,
Wonder what's wrong with me.

Lithium, don't want to lock me up inside.
Lithium, don't want to forget how it feels without...
Lithium, ...stay in love with my sorrow.
I'm gonna let it go.

YouTube - Evanescence - Lithium

LITHIUM Lyrics - EVANESCENCE

Lithium, don't want to lock me up inside.
Lithium, don't want to forget how it feels without...
Lithium, I want to stay in love with my sorrow.
Oh, but God, I want to let it go.

Come to bed, don't make me sleep alone.
Couldn't hide the emptiness, you let it show.
Never wanted it to be so cold.
Just didn't drink enough to say you love me.

I can't hold on to me,
Wonder what's wrong with me.

Lithium, don't want to lock me up inside.
Lithium, don't want to forget how it feels without...
Lithium, I want to stay in love with my sorrow.

Don't want to let it lay me down this time.
Drown my will to fly.
Here in the darkness I know myself.
Can't break free until I let it go.
Let me go.

Darling, I forgive you after all.
Anything is better than to be alone.
And in the end I guess I had to fall.
Always find my place among the ashes.

I can't hold on to me,
Wonder what's wrong with me.

Lithium, don't want to lock me up inside.
Lithium, don't want to forget how it feels without...
Lithium, ...stay in love with my sorrow.
I'm gonna let it go.

LITHIUM Lyrics - EVANESCENCE